UndergraduateArts & Design
Bachelor of Games
RMIT University, Melbourne, VIC, Australia
About this program
The RMIT Bachelor of Games develops future-ready skills across game design, game art and game development in one of Australia's most established and influential game design programs, recognised for its strong connections to the games sector and as one of Australia's most gender-balanced game degrees. Students develop their game design practice through project-based work with industry links. Graduates work in games design, art, production and development, and in the broader interactive media and software industries.
Fees & duration
English test scores
Verified rmit.edu.au ↗
Course structure
- Year 1 Year 2 Year 3 Learning outcomes Year 1 Year 1 In your first year
- you'll build a strong foundation in the principles
- practices and creative culture of game design. Through studio projects and practical learning activities
- you'll explore how games are designed
- created and experienced
- while developing an understanding of your role and responsibilities as a game designer. You'll be introduced to core areas of game design including game mechanics
- systems thinking
- game art
- asset creation and game engines. Across these subjects
- you'll begin developing your design process
- learning how ideas are researched
- prototyped
- tested and refined through iterative practice. By the end of the year
- you'll have developed a broad understanding of game design practice and produced a range of playable and creative outcomes that begin to form your professional portfolio. Year 2 Year 2 In your second year
- you'll deepen your understanding of game design practice by exploring more complex design methods
- systems and production workflows. Studio projects become more collaborative and challenging
- requiring you to apply your creative
- technical and problem-solving skills to design innovative responses to game design briefs. Working alongside other game design students
- you'll develop games through collaborative project studios that reflect contemporary industry practice. At the same time
- you'll begin shaping your individual creative identity by undertaking a Games minor
- allowing you to specialise your skills in an area that complements your interests and career goals. Year 3 Year 3 In your final year
- you'll consolidate your learning through the design
- prototyping and production of a substantial game project. Working from pre-production through to a polished prototype
- vertical
Career & PR pathway
Which careers in Arts & Design lead to skilled migration depends on the occupation, not the degree title. See the skilled occupation lists guide for which occupations are on each list, and the points calculator to check where you stand.
Admissions
Prerequisites: Victorian Certificate of Education (VCE) units 3 and 4: a study score of at least 25 in English other than EAL; or a study score of at least 27 in English as an Additional Language (EAL) or equivalent studies . Rankings and adjustment factors Entry to this course is competitive. Applicants are ranked and selected in order of merit based on the assessment of their selection task. Selection task Expand all sections Collapse all sections Semester 1, 2027 Semester 2, 2027 Semester 1, 2027 Semester 1, 2027 VTAC and Direct applicants You must complete and submit the Games selection task. Applications are assessed in the order that they are received until the selection task dates below, if places are still available. For your best chance at admission into this degree, you are encouraged to apply as early as possible. Pathway applicants Applicants who are applying via one of the R
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