UndergraduateComputer Science

Bachelor of Software Engineering (Game Programming)

Torrens University Australia, Multi-campus, national, Australia

About this program

This DB row's old name (Bachelor of Software Engineering, Game Programming) redirects to Torrens' current offering, the Bachelor of Game Programming: 19 core subjects plus three electives over three years, covering the mathematics, logic and software-engineering side of building games across PC, mobile and console.

Students move from Game Programming I (Unreal Blueprints) through algorithms, data structures and maths into applied subjects covering networking, computer graphics, AI and physics for games, closing with a two-part capstone and Work Integrated Learning placement.

Delivered on campus at Sydney and online, 3 years full time, 2 years accelerated, or 6 years part time.

Fees & duration

Duration3 yr
Tuition (international)A$37,500
Application feeA$0

English test scores

IELTS6 overall
PTE50 overall

Verified torrens.edu.au ↗

Course structure

Study plan in 4 parts

  • Game Programming I
  • Game Design Principles
  • Computer Architecture and Operating Systems
  • Introduction to Software Engineering
  • Algorithms and Data Structures
  • Maths Fundamentals
  • Game Production Foundation
  • Maths For Games
  • Introduction to Computer Graphics
  • Game Programming II
  • Networking and Database Systems
  • Rapid Game Prototype
  • Artificial Intelligence and Physics for Games
  • 3D Graphics Programming
  • Game Development PlayStation
  • Game Development Mobile and Immersive Technology
  • Work Integrated Learning
  • Pre-Production Capstone 1
  • Production Capstone 2
  • Electives (choose three from): Beyond the Creative Industries
  • 2D Asset Creation
  • Digital Environments and Human Scale
  • Serious Games
  • Interaction Design
  • JavaScript Fundamentals
  • Python Fundamentals
  • Microservices Architecture
  • Introduction to Programming
  • Introduction to Cloud Computing
  • Concepts in Artificial Intelligence
  • Probabilities and Statistics
  • Applications of Artificial Intelligence
  • Introduction to Data Science
  • Classification and Regression
  • Machine Learning Principles
  • and others
  • Work Integrated Learning subject
  • 19 core subjects and 3 electives
  • 3 years full time

Career & PR pathway

Occupations this degree typically leads to, and their skilled-migration list status

Software EngineerANZSCO 261313

Primary outcomeMLTSSLCSOL

On both MLTSSL and CSOL, so it supports the points-tested 189, 190, and 491 as well as the employer-sponsored 482 and 186. Needs an ACS skills assessment, which usually wants the degree plus one to two years of relevant work, or a Professional Year in ICT in place of some of that experience.

Assessed by Australian Computer Society (ACS)

Developer ProgrammerANZSCO 261312

Primary outcomeMLTSSLCSOL

On MLTSSL, so it supports the 189, 190, and 491. Assessed by the ACS on the same basis as Software Engineer. Also on CSOL, additionally supporting the employer-sponsored 482 and 186.

Assessed by Australian Computer Society (ACS)

Systems AnalystANZSCO 261112

MLTSSLCSOL

On MLTSSL, supporting the 189, 190, and 491, with an ACS skills assessment. Also on CSOL, additionally supporting the employer-sponsored 482 and 186.

Assessed by Australian Computer Society (ACS)

List membership changes over time and does not guarantee an invitation. See the skilled occupation lists guide and the points calculator before relying on this for a visa decision.

Admissions

Successful completion of at least 0.25 EFTSL at AQF level 6 or 0.5 EFTSL at AQF level 5 or above, or equivalent; OR an Australian secondary school certificate, equivalent Senior Secondary qualification, or Baccalaureate Diploma

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