UndergraduateComputer Science
Diploma of Game Design and Development
Torrens University Australia, Multi-campus, national, Australia
About this program
This course does not have its own public marketing page but is a real, currently-taught Torrens qualification, sourced from the university's internal Student Hub course-structure document (DGDD19). It runs eight subjects over one year full time (six core plus two electives): 2D and 3D asset creation, game design principles, Design Context and Design Studio 1, and Game Production Foundation.
Delivered on the same campuses as the Bachelor of Game Design and Development, 1 year full time or 2 years part time.
Fees & duration
English test scores
Verified
Course structure
Study plan in 3 parts
- 2D Asset Creation
- Game Design Principles
- Design Context
- 3D Asset Creation
- Design Studio 1
- Game Production Foundation
- Electives (choose two from, recommended: Animation Principles, Beyond the Creative Industries): Visual Language of Design
- Introduction to Programming
- Motion Design
- Interaction Design
- Design Studio 2
- 2D Game Programming
- 6 core subjects and 2 electives
- 1 year full time
Career & PR pathway
Which careers in Computer Science lead to skilled migration depends on the occupation, not the degree title. See the skilled occupation lists guide for which occupations are on each list, and the points calculator to check where you stand.
Admissions
Successful completion of at least 0.25 EFTSL at AQF level 6 or 0.5 EFTSL at AQF level 5 or above, or equivalent; OR an Australian secondary school certificate, equivalent Senior Secondary qualification, or Baccalaureate Diploma
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